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- Checking Land Supply... Please wait...
- Select a red-outlined fleet to carry supply
- Choose a german unit to change supply status for
- Can't supply this many factors; Select another unsupplied (or a just resupplied) unit
- Choose a axis unit to change supply status for
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- Select a friendly destination port, bridgehead, or one-hex island to supply
- Select its final-destination port
- Select its destination hex
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- Move the fleet to its destination hex
- Aborting would violate stacking limits
- Choose a Supplied German-Controlled Mediterenean Port to Place Naval Unit
- Select a unit-type you wish to build, then Select a hex to place it in
- Select a Phasing-Player air unit to use for Ground Support, then its target hex
- Defender:Select an air unit for DAS or an enemy fleet to Intercept
- Select attacker air unit to intercept DAS, then Select its destination hex
- Select a hex to attack, or press Done
- Select the Phasing-Player ground unit(s) that will attack the marked hex
- Select another hex to attack, or press Done
- Select armor unit(s) to move to Breakthrough hex
- Select its destination Port
- Move the fleet to its destination hex
- Select a fleet to move
- Select a Phasing-Player fleet that will be intercepted
- Select a naval or air unit
- Select an Axis fleet to move
- Select an Allied fleet to move
- Select a Non-Phasing-Player fleet that will be intercepted
- Select a Phasing-Player fleet that will be intercepted
- Select the flag of a nation that wishes to make a BRP Grant
- Aborted, select a granting nation
- Select the flag of the nation that will receive the Grant
- No SRs left, select a granting nation
- One SR is required; Select a 9-factor fleet for Sea Escort, then press Done
- Two SRs are required; Select the first 9 fleet for Sea Escort
- Choose a naval unit to add to convoy or press done
- Select any desired Western-Front fleet(s) to help protect the Murmansk convoy
- Choose the next 9 factor fleet for sea escort
- Choose a valid German hex to move trapped Murmansk Red-Outlined Naval Unit
- Choose a valid German hex to move trapped Murmansk Red-Outlined Air Unit
- Move Submarine factors to Murmansk Convoy Box
- Select German fleet/air unit(s) to move between Norway and the Murmansk Convoy Box
- Select air/naval unit for Offensive Mission, then (if air) Select its target hex
- Select the Front(s) you wish to resolve Attrition Combat, or press Done
- Deselect each valid red-outlined unit that you wish to exempt from Attrition combat
- Defender: Select a marked ground unit to retreat
- Attacker: Select a red-outlined unit to advance into each marked hex
- You must choose a unit to advance into hex
- Pick a unit from the Phasing nation
- Defender: Select a hex adjacent to the marked unit to retreat it to
- Choose a marked hex to retreat from
- Choose destination port
- Select a destination hex in Britain or France, or a 9-factor fleet for Sea Escort
- Select a destination hex, or a 9-factor fleet for Sea Escort
- SR aborted. Select a Phasing Player's unit to SR
- Choose a friendly port
- That is not an eligible port hex
- Units must deploy to Britain
- Select a friendly, same-Front port hex(or island without port) to Sea Escort to
- Choose the next airbase to fly to
- Choose a port to SR to
- Choose a friendly port
- Choose hex to move unit to
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